Technical Program (Monday, August 28 - Wednesday, August 30) |
Monday, August 28
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09:20
10:00 |
Key-note. Greetings.
STate of ARt report
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10:50 | BREAK | |
11:00 | Invited reports
Volumetric and multidimensional modeling using HyperFun
Java Tools for Exploratory Cartographic Visualization
in the Internet
Aesthetics of Computer Games for Virtual Environments
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12:40-
14:30 |
LUNCH TIME and PRESENTATIONS | |
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14:30 | IMAGE PROCESSING
Two-dimensional Discrete Orthogonal Transforms with
the "Noise-like" Basis Functions
Projection Filtering in Image Processing
COMPUTER VISION Multi-View Parameters Tracking of Real Objects
Content-based retrieval of line-drawing images using
angular information of hough transform
Abnormal Structures Detection on Aerospace Images
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16:10 | BREAK | |
16:20 | SURFACES & MESHES
The Algorithm of the Consistent Triangulation for the
Set of Independently Triangulated Surfaces
Distinctions Of The Multiresolution Model Of Surface
For Regularly Distributed Data
Appearance-Preserving Terrain Simplification
Pessimistic Threaded Delaunay Triangulation by Randomized
Incremental Insertion
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Tuesday, August 29
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09:00 | RENDERING & IBR
Invited report
Panoramic Mosaics of Slit Images with Depth
Rendering by surfels
Efficiency issues on Ray Tracing Machine
A novel fast human vision adapted 3D visualization
engine with an easy main memory access
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10:40 | BREAK |
10:50 | RENDERING
An Alternative To The Hemicube Algorithm For Computing
Formfactor
One Method to Reduce Complexity of Matrix Radiosity
Algorithm
Parallel Architecture and Algorithms for Real-Time
Synthesis of High-Quality Images Using Voxel-Based Surfaces
Hierarchical S-buffer in Very Complex Envirounments
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12:40-
14:30 |
LUNCH TIME and PRESENTATIONS |
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14:30 | TEXTURE
Method of p-adic Resonance in Textures Analysis
Color Distribution for Compression of Textural Data
Perceptually Based Image Comparison Method
Fast Multi-Scaled Texture Generation and Rendering
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16:10 | BREAK |
16:20 | 2D GRAPHICS
Optimized Context Templates for Context-based Compression of Multi-component Map Images. Eugene Ageenko, Pavel Kopylov, Pasi Franti General Rasterization Technique for Parametric Curves
Computer graphics based at fat curves
Shape Modelling with Skeleton based Implicit Primitives
Shape comparison based on the outline morphing
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Wednesday, August 30
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09:00 | VISUALIZATION
Simulating Turbulent Combustion
Tiled Hardware-Accelerated Texture Advection for Unsteady
Flow Visualization
Applying Feature Tracking to Particle Image Velocimetry
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10:40 | BREAK |
10:50 | VISUALIZATION (Case study)
Nonlinear Color Interpretation of Physical Processes
ADN_Viewer: a software framework toward 3d modeling
and stereoscopic visualisation of the genome
Realtime view-dependent isosurface visualization for
regular volume data
Efficient Streamline Visualization by Implicit Surfaces
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12:40-
14:30 |
LUNCH TIME and ROUND TABLES |
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14:30 | VIRTUAL WORLDS
Orthopedic Surgery Training on Personal Computer
A New Hybrid Methodology for Motion Emulation in Virtual
Environments
WOXBOT: a Wide Open Extensible Robot for Virtual World
Simulations
GEOMETRY Implicit Surfaces Driven by an Atlas of Discoids
A Tetrahedron Based Volume Model Simplification Algorithm
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16:10 | BREAK |
16:20 | MODELING
Real-Time Sea Surface Generation
Volume Construction from Moving Unorganised Points
From granular avalanches to fluid turbulences through
oozing pastes. A mesoscopic physically-based particle model
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17:20 | BREAK |
17:30 | CLOSING SESSION
STate of ARt report
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